Plip Plop
2019/2020 - 9 months
3D Adventure game with sandbox and infiltration elements
Pitch :
The player embodies Plip plop, a character of playdough who can possess and become any object of their environment. They live on an island, which has been invaded by a club of rich tourists. To get them out, Plip plop invades their lives, steals the club's belongings, and wreak havoc in the installations.
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Work:
Management
Organization of people and tasks. Coordination with school staff.
Organization of workflow and keeping an eye on milestones.
Coordination with external providers.
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Game art
Modelisation props for the game.
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Team :
Héloïse BREON - Game Producer & Game Art
Dorian BEAUGENDRE - Game Art and FX
Hugues TOURNEUR- Game Design and Sound Design
Gaêtan CLOAREC - Level Design
Louve "Rackover" HURLANTE - Game Design and Game Prog
Louis PERDU - Game Prog
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