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Plip Plop

2019/2020 - 9 months

3D Adventure game with sandbox and infiltration elements


Pitch :

The player embodies Plip plop, a character of playdough who can possess and become any object of their environment. They live on an island, which has been invaded by a club of rich tourists. To get them out, Plip plop invades their lives, steals the club's belongings, and wreak havoc in the installations.

Work:

Management 

Organization of people and tasks. Coordination with school staff. 

Organization of workflow and keeping an eye on milestones. 

Coordination with external providers.

Game art

Modelisation props for the game.

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Team : 

   Héloïse BREON - Game Producer & Game Art

   Dorian BEAUGENDRE - Game Art and FX

   Hugues TOURNEUR- Game Design and Sound Design
   Gaêtan CLOAREC - Level Design
   Louve "Rackover" HURLANTE - Game Design and Game Prog

   Louis PERDU - Game Prog

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©2019 par 1996. Créé avec Wix.com

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